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3D Character Artist – Mid-Senior

Remote · Netherlands Full-time

Job Description:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky
  • Skinning character and cosmetic assets
  • Collaborate with project leads, concept artists, designers, and engineers
  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
  • Support the rest of the 3D team to create character assets
  • Review and fix bugs of all complexities
  • Contribute to documentation and resource libraries for the art department
  • Promote, contribute to, and participate in a culture of inclusion and diversity

Requirements:

  • Online portfolio demonstrating character art skills
  • 3+ years of experience as a 3D Character Artist at a game studio
  • Proficient modeling skills in Maya or equivalent
  • Self-motivated, humble, and a team player
  • Open-minded and able to implement feedback from peers and art directors in a timely manner
  • Passion for creating memorable characters for games
  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)
  • Familiarity with Maya rigging/skinning

Benefits:

  • medical
  • dental
  • vision
  • 401k
  • paid time off

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