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3D Unity Gameplay Animator (Full-time / Part-time)

Remote · Switzerland Full-time

We're looking to connect with a Unity Gameplay Animator to support on our game, Halima! Edge of the World Studios is looking to connect with a Gameplay Animator to help bring key parts of Halima's world to life in motion. Halima is a 2.5D narrative puzzle-platformer inspired by claymation and stop-motion film, and this role covers the main character's own movement to the game's antagonist and some small in-engine cinematic moments. You'll work closely with our Design and Art teams to make sure everything you build feels grounded in the game's stop-motion, claymation-inspired visual identity. This is a chance to shape the physical language of a game built entirely around tactile, handcrafted movement. The Project: Halima is a 2.5D narrative puzzle-platformer inspired by Arabian folklore, mythology, and surreal dreamscapes. The game draws inspiration from claymation and stop-motion film, aiming to achieve a handcrafted, tactile feel across everything, including how characters move. We're looking for someone who can help translate that visual language into motion that feels alive, expressive, and true to the world we've built. What you'll be working on: We're looking to connect with Gameplay Animators who can:

  • Build out the main character's core gameplay animation package, covering her movement, platforming traversal, and interactions in a way that matches the game's stylized, claymation-inspired feel - a typical gameplay animation set for puzzle platformer main humanoid character
  • Bring the main (humanoid) antagonist to life, with a short set of animation work that gives it presence, physicality, and a distinct sense of threat
  • Create short in-engine animated scenes and scripted moments that support key story beats, working directly in Unity alongside our Design and Narrative teams
  • Collaborate closely with our Art and Design teams to make sure movement, timing, and performance stay consistent with Halima's overall visual and emotional tone

We'd love to hear from you if you:

  • Have strong stylized gameplay animation skills, ideally with experience using stepped animation, held poses, and intentionally limited frame timing to achieve a handcrafted or stop-motion feel (or an interest to try this style)
  • Have experience animating in Blender and implementing gameplay animation in Unity, including working with animation controllers, blend trees, and retargeting workflows
  • Can take an established visual style and translate it into motion that feels consistent and intentional
  • Understand how to balance readability and gameplay feel with expressive, character-driven animation
  • Have experience building or contributing to in-engine cinematic or scripted sequences
  • Are comfortable collaborating closely with art, design, and narrative teammates throughout a build

Nice to Have:

  • Experience with stop-motion, claymation, or other handcrafted animation styles
  • Experience animating creatures, antagonists, or stylized characters
  • Experience on narrative-driven games, puzzle-platformers, or story-first projects
  • Experience contributing to a vertical slice or early-stage production, where pipelines and style are still being locked

If this sounds interesting, or if you know someone who might be a good fit, we'd love to connect and share more about the project and the team. We're hiring for a project-based contract role of about 4 to 6 months, full time, though we're also open to part-time arrangements depending on the right fit. Please fill in the below form with a demo reel, gameplay animation samples, or relevant Unity animation work at: https://eotwstudios.fillout.com/3d-animator (Feel free to specify if you are only looking for part-time work in the "Anything Else" section of the form :) ) Looking forward to connecting!

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