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[Remote] Senior Compiler Engineer – Rust GPU

Remote · Pakistan Full-time

Note: The job is a remote job and is open to candidates in USA. NVIDIA is hiring a Senior Compiler Engineer to build Rust-based GPU programming systems. The role focuses on compiler pipelines, intermediate representations, optimization, JIT compilation, and safe abstractions for high-performance GPU development.

Responsibilities

  • Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code
  • Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations
  • Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets
  • Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary—preventing data races and enforcing memory safety during asynchronous GPU execution
  • Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations
  • Build the future: Supporting today’s accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow

Skills

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience
  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation
  • Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model
  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems)
  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming
  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels
  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage
  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production
  • A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects
  • Experience building custom compiler front-ends, AST translators, or JIT engines
  • Familiarity with MLIR or other extensible compiler frameworks
  • Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines)
  • Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing

Benefits

  • Equity

Company Overview

  • NVIDIA designs graphics processing units and accelerated computing hardware for AI and high-performance computing applications. It was founded in 1993, and is headquartered in Santa Clara, California, USA, with a workforce of 10001+ employees. Its website is https://www.nvidia.com.
  • Company H1B Sponsorship

  • NVIDIA has a track record of offering H1B sponsorships, with 2427 in 2026, 1865 in 2025, 1352 in 2024, 975 in 2023, 835 in 2022, 601 in 2021, 529 in 2020. Please note that this does not guarantee sponsorship for this specific role.
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