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[Remote] UI/UX Designer II

Remote · Qatar Full-time

Note: The job is a remote job and is open to candidates in USA. Pipeworks Studios is hiring a UI/UX Designer II to own the experience design for a digital collectible card game. The role defines player flows, interaction models, and production-ready UX specifications, collaborating with design, UI art, engineering, and other teams from concept through delivery.

Responsibilities

  • Own end-to-end UX for data-driven actions and player flows across core card gameplay, persistence, progression, and related metagame systems
  • Translate game design goals, rules, and system data into information architecture, user journeys, screen flows, wireframes, prototypes, and implementation-ready specifications
  • Define interaction behavior, content hierarchy, states, transitions, edge cases, data requirements, and acceptance criteria so art and engineering can execute with minimal ambiguity
  • Partner with game design, UI art, engineering, production, QA, and external stakeholders to carry features from concept through implementation, validation, and delivery
  • Lead UX reviews, communicate design rationale, reconcile feedback, and maintain a consistent player experience across interconnected features
  • Validate designs through playtests, usability reviews, and available player feedback, then iterate based on findings
  • Establish reusable UX patterns and documentation practices that improve consistency and reduce rework
  • Scope and plan owned work, surface risks and dependencies early, and provide craft guidance to designers working on connected flows

Skills

  • Strong interaction-design and systems-thinking skills, with demonstrated experience turning complex rules, data, and state changes into clear player actions and feedback
  • Proficiency in information architecture, user flows, wireframing, interactive prototyping, and annotated production specifications
  • Strong understanding of visual hierarchy, usability, accessibility, readability, and consistency across data-rich interfaces
  • Ability to anticipate alternate states, transitions, edge cases, error conditions, and the ways content may scale over time
  • Proficiency with Figma or comparable UI/UX design and prototyping tools
  • Proven ability to collaborate with UI artists and engineers throughout implementation while balancing player needs, creative goals, and technical constraints
  • Excellent written and verbal communication skills, including the ability to present rationale, resolve conflicting feedback, and document decisions for distributed teams and external partners
  • Five or more years of professional UI/UX, product design, or game design experience
  • Contributions to two or more shipped games or comparable production releases, including at least one feature or system led from concept through delivery
  • Experience with free-to-play (F2P) collectible card games (CCGs), whether through professional development or demonstrated subject matter expertise, is highly preferred
  • Experience designing UI/UX for digital collectible card games, deck-builders, strategy games, or other data-dense game systems
  • Shipped ownership of persistence, progression, collection, or other interconnected metagame experiences
  • Experience working on licensed intellectual property or in a co-development environment with external partner reviews
  • Familiarity with in-engine UI frameworks, proprietary UI tools, or implementation workflows
  • Experience using usability studies, playtest findings, or telemetry to evaluate and improve player flows
  • Prefer portfolio demonstrating ownership of complex interaction flows, design rationale, iteration, cross-discipline collaboration, and final outcomes

Benefits

  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
  • Flexible working environment: choice of remote, in-office, or hybrid work

Company Overview

  • Pipeworks is a game development company that has helped design and build an array of online and console games. It is a sub-organization of Virtuos. It was founded in 1999, and is headquartered in Eugene, Oregon, USA, with a workforce of 201-500 employees. Its website is http://pipeworks.com.
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